PROGRAMMER SYLLBUS & EXAM
PROGRAMMER EXAM PATTERN:-
THERE WILL BE TWO PAPER
PAPER 1: 100 MARKS
FOR 2.00 HOURS
PAPER 2: 100 MARKS FOR 2 HOURS
Minimum qualifying marks :-
Candidates who obtain a minimum of 40%
marks in the aggregate for the written examination shall be considered to have
obtained qualifying marks at the written examination, but the minimum
qualifying marks in the written Examination for the candidates belonging to
Scheduled Castes/Scheduled Tribes, shall be 36%. The Commission/Appointing
Authority may in their/its discretion award grace marks up to three in the
aggregate.”
2. SYLLABUS : SYLLABUS AND SCOPE OF PAPERS FOR COMPETITIVE EXAMINATION FOR DIRECT RECRUITMENT TO THE POST OF PROGRAMMER :-
-:Paper 1:-
Reasoning Test & Numerical Analysis & General Knowledge & current affairs relating to the Indian and Rajasthan . Problem solving, Data Interpretation, Data Sufficiency, Logical Reasoning and Analytical Reasoning.
1.Data Base Management Systems ER Diagram, data models- Relational and
Object Oriented databases
2. Data Base Design: Conceptual data base design, Normalization Primitive and
Composite data types, concept of physical and logical databases, data
abstraction and data independence, data aggregation and Relational Algebra. Application
Development using SQL:
Host Language interface, embedded SQL programming, Stored procedures and
triggers and views, Constraints assertions.
Internal of RDBMS: Physical data organisation in
sequential, indexed random and hashed files. Inverted and multilist structures,
B trees, B+ trees, Query Optimisation, Join algorithm. Transaction Processing,
concurrency control and recovery management. Transaction model properties and
state serialisability. Lock base protocols, two phase locking.
Data Communication and
Computer Networks Computer Network Architecture, Circuit switching, Packet And
Massage Switching, Network Structure. Physical Layer, Data Link Layer, Framing.
Retransmission algorithms. Multiple access and Aloha. CSMA/CD and Ethernet.
High Speed LANs and topologies. Broadcast routing and spanning trees. TCP/IP
Stack. IP Networks and Internet. DNS and Firewalls. Intrusion Detection and
Prevention. Transport layer and TCP/IP. Network Management And
Interoperability.
Paper 2:-
- System Analysis and Design System
concept: Definition
and characteristics, elements and boundaries, types of system development
lifecycle, recognition of needs, feasibility study, prototyping, role of system
analyst. System planning and tools like DFD, data dictionary, decision trees,
structured analysis and decision tables. IPO charts, structured walkthrough,
input output form design, requirement and classification of forms, layout
considerations form control, object oriented Design Concepts and methods.
Software Life Cycle, Software Engineering paradigms. System analysis:
Feasibility study requirement analysis, Cost benefit analysis, Planning
systems, Analysis tools and techniques. System Design: design fundamentals,
Modular Design, Data and procedural design, object oriented design. System
Development: Code documentation, Program design paradigms, Efficiency
Consideration. Verification,
- Validation and Testing: testing methods, Formal Program
Verification, Testing Strategies. Software Maintenance: Maintenance
Characteristics, Maintainability, Maintenance tasks and side effects.
- Programming Concepts Introduction: Internet, Java as a tool for internet applications, Byte Code and its advantages. Object Oriented Programming and Design: Review of Abstraction, Objects and other basics, Encapsulation, Information hiding, Method, Signature, Classes and Instances, Polymorphism, Inheritance, Exceptions and Exception Handling with reference to object Modeling , Coupling and Cohesion in object oriented software. Object Oriented Design – Process, Exploration and Analysis. Java Programming Basics: Variables and assignments, Input and Output, Data Types and Expressions, Flow of control, Local variables, Overloading Parameter passing, this pointer, Java Object Oriented Concepts: Use of file for I/O, Formatting output with stream functions, Character I/O, Inheritance, Public and private members, Constructors for initializations, Derived classes, Flow of Control Arrays-Programming with arrays, arrays of classes, arrays as function arguments, Strings, Multidimensional arrays, Arrays of strings, vectors, Base classes. Introduction to JSP, RMI, Java Applets and servlets. Introduction to DotNet framework and visual programming interface.
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